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Inquisitive Dave
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Devlog
I talk about 1960s pulp sci fi series for 1046 consecutive words instead of doing an actual devlog entry
August 14, 2021
by
EddyParanoia
This post is very tangentially related to Inquisitive Dave , which can be wishlisted on Steam or here on itch.io ! I've been looking for good stuff to have on in the background while programming. That...
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Playing with fire
August 01, 2021
by
EddyParanoia
Fire is tricky. On the one hand you have static loops, which can feel a bit limp and unresponsive. On the other you have cool particle effects which are more expensive to draw and render and difficult...
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Playing audio - harder than it sounds!
July 26, 2021
by
EddyParanoia
I recently got to experience the fun of manually loading uncompressed audio and playing it on speakers . This seems like it would be easy and well documented. It isn't!! Even though the sound at this...
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Running through plants for an excessive amount of time
July 12, 2021
by
EddyParanoia
As mentioned earlier, I'm really concerned by the fact that by default screens in this kind of game don't have enough responsivity to them . The latest attempt to respond to this is probably the most...
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It's a bit like a massive ladder
July 05, 2021
by
EddyParanoia
See my Patreon for an alternate version of this discussion! Let's talk about pacing Above we've got a fairly slow puzzle (sped up quite a bit for the video) where you turn a bunch of pipes on and off...
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Tricking the player
June 27, 2021
by
EddyParanoia
1
See my Patreon for an alternate version of this discussion! This week I added a bit of game doing my favourite things - lightly trolling the player. In the attached video they player is led to a chamb...
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Making a screen more appealing
June 20, 2021
by
EddyParanoia
1
A less technical version of this post exists on my Patreon ! Intro To borrow a loosely defined term from the world of animation, I've been thinking about how to make screens in my game more 'appealing...
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First major update!
June 18, 2021
by
EddyParanoia
#update, #inquisitive dave
Hi everyone! I've been working on Inquisitive Dave for a few years in my spare time, and I feel like it's gotten to a point where I'm comfortable sharing its status! At the moment I'm working towards...
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